Mediatization, polarization, and intolerance (between environments, media, and circulation)

Jairo G. Ferreira 306 not seen, however, why a general theory of the structure of the world, taken as a working hypothesis, needs to be linked to the speculative-verbal philosophical method,” suggesting that the mathematical and artificial intelligence logics can achieve this interpretive goal even when it comes to accounting for symbolic systems. In this sense, he states: In this perspective, the study developed by two psychologists, Moore and S Anderson, was funda- mental for the emergence of AI. This study con- sists of solving a problem (the conclusion to be reached) based on a set of rules made available to a subject, in addition to the premises to be re- spected. Applying the rules, the subject should try to derive the conclusion from the premises, or from other formulas that he derived himself [...] the most interesting phase: that in which the sub- ject builds the solution to a problem that is new to him, that he “finds for the first time”, as opposed to the second phase of the resolution process, which consists of solving problems that have already been encountered by the subject before (COSTA, 1986, p. 19). We highlight, from these passages, the difference be- tween solving known and unknown problems. We started from the solution of Harmon and King (1988). They proposed that symbolic programming would in- clude heuristics, structured knowledge banks, symbolic pro- cessing (in the sense of symbolic logic), and interactive (be- tween user and system), surpassing the conventional program- ming based on what they consider algorithms, numerical and sequential. However, even with few references to the term al- gorithm, the authors, in their book, present abundant situations referring to cultural algorithms, including specialist systems, and their transformation into computer systems, in a process of appropriation and realization in flowcharts (diagrams), which, to be digitized and suitable for computer languages (software) with potential for use in digital media, called hardware, use and abuse modus ponens .

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